Dragalia Lost: How Not to Do an Event

By: Mitchell Lord
Editor: Joshua Francom

I have a confession of a guilty pleasure: I really like ‘gacha games.’ I often need something quick to play that won’t take up a lot of time. Some of them have remarkably good plots which result in an addictive need to follow to completion. They’re the gaming equivalent of a bad action movie, or a bad romantic-comedy. It is worth noting that ‘gacha games’ are based on Japanese capsule machine which make a *ga-chunk* noise. They could be considered physical versions of micro-transactions gamers are familiar with.

The gacha games I’m talking about are mobile games with micro-transactions. These ones don’t have that normal $60 buy-in cost. These are also called ‘freemium‘ games.

One of the ones in my backlog is Dragalia Lost; it’s a story-based game by Nintendo. In my opinion, it has a lot going for it; however, one thing I want to go over is the recent Mega Man event which went wrong in every single way.

One of the ones in my backlog is Dragalia Lost; it’s a story-based game by Nintendo. In my opinion, it has a lot going for it; however, one thing I want to go over is the recent Mega Man event which went wrong in every single way.

Gacha games.

Months ago, the event was announced for a November launch. When November 1st arrived, they explained it was launching at the END of November, the 29th in fact. It was cutting it very close to being tardy for their own announced time, especially considering the event is running for two weeks. Now, these events normally have approximately five story scenes and at least one level in between each. Each level includes new assets, and they often have a couple of bosses. This has a different structure.

There are five levels, each are based around one of the ‘Robot Masters’ (those familiar with the Mega Man series should be familiar with the concept). In this case, however, the ‘robot masters’ are instead recycled Dragons, who aid the character. The conceited hook: they have been brainwashed. This normally wouldn’t be a big deal, but unfortunately, all of these dragons are fought as story bosses beforehand in the opening five stages of the game. This makes them feel like filler content.

The only real change is the introduction of a ‘Mettall’ enemy. This enemy only appears once per encounter, so it comes across as a simple challenge. What’s worse, a sufficiently high-leveled player can defeat these levels on autopilot. Even worse, the ‘gimmick’ of these levels generally consists of a trap that has already been used on the story mission version. The last mission is a boss battle against Dr. Wily, which is amusing. Unfortunately, an over-leveled team can beat it in thirty seconds.

Mettall: the iconic, hard-hatted, mechanical foes of the Mega Man franchise.

The real draw are the gacha mechanics; tricking someone into spending hundreds of dollars on a slim chance to draw their favorite character from a property they love! A great way to manipulate someone’s psychology with nostalgia. You may be surprised to hear there is no gacha for this event. Yes, that’s right. There is no reason to spend money on this! This is a major event in a gacha game meant to draw people in, but it has no gacha! It’s designed for people who are almost finished with the game’s story missions. This means that anyone who comes for the Mega Man missions, likely won’t spend money on it.

That said, there’s a reason why people play: they want Mega Man. He is the ‘welfare’ character, given freely to people who play the game. That said, there is still an issue. In Dragalia Lost, he is added to the player’s roster as soon as the event is started. He is kept forever if the player can complete 250 AP of stages. This is normally a pretty major thing, however, these can be ANY stages. The player can just auto-skip the EXP up stages, spend some energy-recovery items, and they get Mega Man instantly. No items that help level up up are available in the event, so there’s no real reason to play it after it’s finished, aside from the story.

For the record, it took me five minutes to obtain Mega Man. That was without touching the event stages. That’s how easy they make it for you.

The original Famicom (NES) intro for the Japanese game: Rock Man 2. This game is known as Mega Man 2 internationally

The story consists of a prologue, which is a single NES style intro scroll, and an epilogue which has already dropped. The epilogue is more of the same. Even worse, the story has not dropped yet. Normally, players get a nice, little set of five long stories tied to a character to give them depth. Mega Man has none of these extra stories.

In conclusion, there are no reasons to play this mission. Which is a shame, since Mega Man and Dragalia lost could have been awesome. I am now disappointed and plan to return to other games such as Anthem or Battleborn. As Battleborn is closing soon, I feel it deserves a postmortem. Anthem is finally almost at a reasonable price, thanks to the Black Friday sale. Ten dollars is only ten dollars too much, but that’s a subject for a later article.

For Chaos and Conquest

By: Mitchell Lord
Editor: Joshua Francom

Hi. I’m Mitchell, a new reviewer here. I used to have my own set of blogs, but I figure I’ll start fresh. It’s been a long time, but I’ve finally come back to do some game reviews.

First off, one that’s quite close to my heart. You see, I’ve been a Warhammer fan for ten years, starting with the tail end of 7th edition, and moving on to 8th edition. Which, for those who play Warhammer, promptly marks me as a ‘n00b casual’ who needs to ‘get gud’. At which, I shall have my Dark Angels Gunline detachment, together with my Space Wolves Wulfen, annihilate you in the Fight Phase and the Shooting Phase. I also have been quite attacked to the Old World, however. Ever since I discovered it, Warhammer Fantasy fascinated me.

The numerous nations, the lore, the characterization. I’m especially into Gotrek and Felix, and the lore of Norsca, a world of Chaos Viking Barbarians. Along with the Dwarves, obsessed with gold and grudges, bringing up my memories of Lord of the Rings when I was seven.

Admittedly, this is a bit of a digression, but it’s all to establish my pedigree. I am a huge fan of Games Workshop and Warhammer. That’s why when I heard about Chaos and Conquest, I got very interested. I found myself thinking, “An RPG in the Old World, where you play as a Chaos Tribe? That seems like, a fun idea. There is plenty of lore, fun creatures, and potential for some nice PVP.”

Unfortunately, the game produced is a blatant ripoff of Game of War: Fire Age. If you are unfamiliar, Game of War is ‘City Builder’ game more famous for its advertisements that consist of rather blatant fan-service, then any actual gameplay. It’s critically hated, but inexplicably popular; much like the Bayformers movies, actually.

I put ‘City builder’ in quotes, because only in theory does it consist of any actual ‘meat’ of building a city. In this game, the city building almost entirely consists of hand-holding quests where you are told exactly what to build, where, and with no real other options. The upgrade tree is almost entirely linear as well. In addition, every building is on a timer, with only two buildings upgradable at a time. An average city only consists of dozens of buildings.

The game also includes resource gathering. You send your army out to gather resources, again with a max of two at a time. These quickly become insufficient for your needs once the freebies run out, which leaves only one alternative.

PVP! Which consists of two armies throwing themselves against each other, with only basic strategy, and the winner being the one who has the bigger stick. If you’ve got bigger, badder units? You win. If you didn’t, you lose. That’s the game.

As for PVE? There really isn’t any worth noting. There are a few areas to conquer, but they’re mostly just outposts. The advertisement’s focus is clearly on PVP, and there is no story to speak of. This is a game that consists of one purpose: To show off how ‘gud’ you are at this game.

Chaos and Conquest, as the advertising of Game of War states, exists solely to show off how loyal you are to the Dark Gods. You play it solely to beat up other players. There’s nothing more of note to the game. The story mode simply consists of vague tutorials. I mean, sure, they name-drop the characters. But, they’re ultimately just there to give the tutorial and then head off.

All-in-all, there’s just nothing to the game to recommend it. The entire structure of the game has been done before and done better. If someone really wanted to play a game for just a little bit a day? Well, there are plenty of others. If someone wants to play a game where you can beat up noobs? There are plenty others. About the only thing it has is a Warhammer license, and even then? It’s clearly being wasted.

I give this game a 1/5. Only play this game if you want to sacrifice your wallet to Slaanesh, the Prince of Pleasure. And, in this case? Addictions that take everything from you, and give nothing back.